Feb 07, 2008, 05:32 AM // 05:32
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#181
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Guild of Dangerous Suprise
Profession: Rt/
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That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.
All i'm saying is, A-Net needs to do somthing that allows Skills changed / nerfed for PvP reasons only apply in PvP areas, and not screw us RPG'ers over in PvE
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Feb 07, 2008, 05:34 AM // 05:34
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#182
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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QQ over the MR nerf moar!
Really, if are so dependable on one certain build that when it gets nerfed you are forced to say that the nerf is "detestable" then you probably shouldn't be playing GW.
Last edited by 1 up and 2 down; Feb 07, 2008 at 05:40 AM // 05:40..
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Feb 07, 2008, 05:35 AM // 05:35
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#183
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S
So can someone please explain how the livelihood of farmers absolutely depends on MR?
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Feb 07, 2008, 05:39 AM // 05:39
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#184
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Guild of Dangerous Suprise
Profession: Rt/
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I tried using a classic 55 build in Gates of Kryta in hard mode and didn't fair so well
But the MR helped alot, and now it's gone D:
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Feb 07, 2008, 05:44 AM // 05:44
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#185
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Lion's Arch Merchant
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While it is a noble idea, it would take a lot of coding to make skills act differnt in PvE and PvP. Anet is not going to redo their whole skill code just because something hurts PvE play. The wonderful thing about PvE play is for most NM areas just killing and what not you don't need a spesific build. as long as you can out damage and survive your golden in PvE.
As for the Necro skills. I love blood, I really honestly do. I wished they had just done something a bit better than buffing them to deal with *sarcasim* all those energy problems necros have*end sarcasim*. Maybe make soul leech 1 second cast, life siphon 1 second cast, 15 or 20 second recharge on Life Transfer. They could have buffed the damage while making the eneergy of Dark Pact only five, or cutting the sac to 5% so it would be a little more attractive. While the buffs are great they seem rather sloppy and poorly thought out.
For the mesmer nerfs. Once again I find some of my favorite skills nerfed because people tend to abuse them in certain arenas. Maybe if their was more variety in builds we would not have some of our favorite skills decapiated to balance things. Anet really botched this one as well. They did not take the nerf bat, but the nerf-zuka to some skills. While Clumsiness is now an AoE skill that is useful in PvE, i would still not use it due to short duration, recharge and cast. Over all, for me anyways, Anti-Melee illusion is virtually dead. A couple minor buffs to some skills, but no one noticed. Once again, power leak would not have been nerfed if it was not abbused so much.
For mystic regen, thank god they finnaly nerfed it! Cry all you want farmers and dervs but it was the most powerful heal in the dervish line and was a serious pain in the butt for most people who tried to take on a N/D or a E/D in PvP cause they have neigh limitless regen. Get over it and adapt!! Look into wind prayers for some new heals. They just made the game harder, enjoy cry babies. And as for the Avatar of Grenth, bout time. While it could have a nicer effect, or a third even it is nice to see that they want to try and fix past mistakes.
thats my full take on this.
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Feb 07, 2008, 05:49 AM // 05:49
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#186
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by Gimpex
That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.
All i'm saying is, A-Net needs to do somthing that allows Skills changed / nerfed for PvP reasons only apply in PvP areas, and not screw us RPG'ers over in PvE
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heres an idea.
Find a new place to farm.
Or put a few points in healing and bring Heal breeze that will solve your problem right there.
and before you say that screws the rest of your build, I do this already for alot of places and kill just fine.
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Feb 07, 2008, 05:53 AM // 05:53
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#187
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Quote:
Originally Posted by Gimpex
That's what I'm gettin' at. the MR Nerf is positively great for PvP, but for those of us who rarely PvP and choose to stick to the PvE side of the game, and who have so little money to begin with and NEED the 55 Mo/D for fast easy farming purposes, it's absolutely detestable.
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I think you NEED to look up NEED in a dictionary...
anyway-
Necro skills to 1 e = meh
Mystic regen = meh
Monk skill nerf/buff (depending how you see it) = weird
Troll unguent - lol so now you can keep it up always if you want to spend 3 of every 13 seconds casting it :S
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Feb 07, 2008, 05:53 AM // 05:53
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#188
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Lion's Arch Merchant
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Quote:
Originally Posted by Lady Lozza
Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S
So can someone please explain how the livelihood of farmers absolutely depends on MR?
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There are some places (Corsairs in Zehlon used to be popular until C.Scimitar became worthless) that the classic build doesn't cut it. In that area, you could have MR, HB, Mending, and 3 other enchants on and you barely had enough to counter the degen of burning + poison + toxicity + Reaper's Mark (grand total of -17, though I don't remember the exact degen from Reapers), and all the damage coming in from regular hits to boot.
Yes, regular 55 still works in most places (that 55 works at all), but nerfing MR does close off some area that had particularly high degen, and slows down places that just have a decent amount (since you'll probably need to bring along a few other regen skills now). It's not the worst farming nerf ever, and I think most of the people complaining are over-reacting, but it does sting a little bit for farmers.
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Feb 07, 2008, 05:54 AM // 05:54
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#189
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Guest
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Quote:
Originally Posted by Hailey Anne
heres an idea.
Find a new place to farm.
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alot of us did. with what MR had to offer.
now, I think you mean, find an old place to farm.
lollerskates.
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Feb 07, 2008, 06:00 AM // 06:00
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#190
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Frost Gate Guardian
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Mystic Regeneration
I'm not particularly happy about the mystic regen nerf, as it affects my dervish more than it would any secondary profession build I might run. Dervishes kind of needed a regeneration shield to justify their reduced armor, slow attack rate and lack of escape skills relative to other front line classes. I think lowering the break points for +4 regen would be a nice way to go to balance it for an enchant stack limit. I'm not talking down to 8, but maybe 10 or 11, so that it would be unreachable for other professions, but useful for the dervish. I really never saw regeneration as much of a threat in PvP, so I imagine that this is some kind of PvE balance issue. As for earth tanker eles, those builds were jokes before the nerf and I imagine they're bigger jokes now. As for my elementalist, he will continue to use a dervish secondary because I only need +9 regen on a backline caster. As for my necro, he never needed it anyway (and would only need +9 regen in any event).
1e skills
This has been a long time coming. Unconditional sac deserves an energy break. This is a good buff.
Mesmers
Ouch. Poor mesmers. While I kind of agree that mesmers need more mass damage spells to be viable in PvE, I don't think clumsiness nerfage was the way to go.
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Feb 07, 2008, 06:01 AM // 06:01
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#191
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Krytan Explorer
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Wow, how pathetic. All that QQ over Mystic Regen...What if they nerfed Prot Spirit? Now THAT would destroy all of your precious farming builds...then what? /wrist ?
Quote:
Originally Posted by Zorian Direspell
Mystic Regeneration
I'm not particularly happy about the mystic regen nerf, as it affects my dervish more than it would any secondary profession build I might run. Dervishes kind of needed a regeneration shield to justify their reduced armor, slow attack rate and lack of escape skills relative to other front line classes
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1) Dervishes don't need regen, their armor is just fine and they have elite forms.
2) Their attack rate is slow but they also have weapon with highest base damage in game
3) If by "escape skills" you mean speed buffs, Pious Haste is just fine for that, or some of many skills in Wind Prayers.
Last edited by 6am3 Fana71c; Feb 07, 2008 at 06:08 AM // 06:08..
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Feb 07, 2008, 06:05 AM // 06:05
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#192
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Guest
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Quote:
Originally Posted by 6am3 Fana71c
Wow, how pathetic. All that QQ over Mystic Regen...What if they nerfed Prot Spirit? Now THAT would destroy all of your precious farming builds...then what? /wrist ?
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rotflmao. no then it's onto the rt/me. until it gets nerfdeded
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Feb 07, 2008, 06:09 AM // 06:09
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#193
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Didnt see it in the notes, I made a new PvP char and appeared into the isle of nameless explorable instead of GtOB.
No more spam ? yay
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Feb 07, 2008, 06:16 AM // 06:16
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#194
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Lion's Arch Merchant
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Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)
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Feb 07, 2008, 06:19 AM // 06:19
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#195
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Lady Lozza
Uhm, does the classic 55 build not work anymore or something? Last I tried it there were no problems :S
So can someone please explain how the livelihood of farmers absolutely depends on MR?
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It doesn't, of course. Mystic Regeneration is just much easier to use than the alternatives. With Prot Spirit and SH/SoA up, all damage is negated. That only leaves degen(and lifesteal, but ignore that for now), which is capped at 20 health loss/second. All that's needed is a secondary healing skill in MR's place. But I'm guessing you knew all that already.
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Feb 07, 2008, 06:25 AM // 06:25
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#196
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by KalleDamos
Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)
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They're also in the Eye of the North, apparently.
One gave me an add there. I spammed it back with 'WTS rugs, ten dollars' until I'd literally driven everything else out of the chat record in whisper.
On Mystic Regeneration, should have made it a Mysticism skill so as to make it Dervish only and cut out all the griefing Elementalists without hurting Dervishes. That would have been so much better.
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Feb 07, 2008, 06:26 AM // 06:26
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#197
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by KalleDamos
Oh the spam is still there. The bots have just moved to Kamadan, Shing Jea and Ascalon now.(had encounters with spam bots in each)
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Oh i know its in gotb still i just mean when you load on a new pvp, you wont get spam.
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Feb 07, 2008, 06:51 AM // 06:51
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#198
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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I don't get it. Regen cap is at 10 right? With 3 enchantments, that's still 9 regen. Don't really see much.
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Feb 07, 2008, 07:06 AM // 07:06
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#199
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Ascalonian Squire
Join Date: Oct 2006
Guild: Elona Guard
Profession: D/
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Quote:
Originally Posted by some guy
I don't get it. Regen cap is at 10 right? With 3 enchantments, that's still 9 regen. Don't really see much.
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Yes it might be capped at ten but lets say u have burning and bleeding on you and 6 enchants with 3 regen per enchant; well now you will have 1 degen instead of having 8 regen like before.
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Feb 07, 2008, 07:08 AM // 07:08
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#200
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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they could have moved MR to Mysticism
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